Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2 ' in, and explicitly overriding settings that differ from the new defaults.īuilding 25 actions with 4 'Compiling C++ source code.' 'Compiling C++ source code.' 4% (Previously: PCHUsageMode.UseSharedPCHs). PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. ![]() The latest version of UE4 sets the following values by default, which may require code changes: Using backward-compatible build settings. Using Visual Studio 2019 8 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\7) and Windows 1.0 SDK (C:\Program Files (x86)\Windows Kits\10). Reflection code generated for SpineUE4Editor in 9,9828223 pop Running UnrealHeaderTool "C:\Users\pesez\Desktop\spine-ue4 4.26\SpineUE4.uproject" "C:\Users\pesez\Desktop\spine-ue4 4.26\Intermediate\Build\Win64\SpineUE4Editor\Development\SpineUE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\pesez\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed Running D:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/pesez/Desktop/spine-ue4 4.26/SpineUE4.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Would you like to open it in Visual Studio? Version of UE doesn't change - it's well, the error was changed □ The project could not be compiled. What am I doing wrong? There was not with previous runtime version - plugin was successfuly builded before. generated.h file should always be the last #include in a header Running UnrealHeaderTool "D:\Unreal Projects\spine-ue4 4.26 - 2\SpineUE4.uproject" "D:\Unreal Projects\spine-ue4 4.26 - 2\Intermediate\Build\Win64\SpineUE4Editor\Development\SpineUE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\pesez\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installedĭ:/Unreal Projects/spine-ue4 4.26 - 2/Source/SpineUE4/MySceneComponent.h(8): Error: #include found after. ![]() Running D:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/Unreal Projects/spine-ue4 4.26 - 2/SpineUE4.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDEĬreating makefile for SpineUE4Editor (no existing push 5% ![]() It seems not depend where you are trying to use runtime: example from git "spine-ue4" or your project. New plugin's version doesn't build at all.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |